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| A Great Config for viewing demos - WARNING READ BEFORE USING | |
| | Author | Message |
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][-T-3-][ Registered user
Posts : 176 Points : 277 Reputation : 6 Join date : 2011-11-02
| Subject: A Great Config for viewing demos - WARNING READ BEFORE USING Fri Feb 17, 2012 10:20 pm | |
| Hi Guys.
PLEASE MAKE A COPY OF YOU AUTOEXEC.CFG & Q3CONFIG.CFG BEFORE USING THIS!!!!!!!!!!!!!!
// ~~~~~~~~~~~~~ Demo Playback Config ~~~~~~~~~~~~~ by // This is set to the graphics with all feature enabled this is for AVI recording // And demo playback to see if people are cheating.
// WARNING!!!!! WARNUNG!!!! ALERTA!!!! AVISO!!!! AVERTISSEMENT!!!! // THIS WILL ERASE ALL BINDINGS YOU HAVE ESTABLISHED FOR GAME PLAY! // BACK UP all of your settings before you "exec" this script! // YOU HAVE BEEN WARNED!!!! unbindall
cg_brassTime "1250" cg_draw2D "1" cg_errordecay "999" cg_gibs "1" cg_marks "1" cg_shadows "2" cg_simpleItems "0" r_dynamiclight "1" r_ext_compiled_vertex_array "0" r_ext_compress_textures "0" r_ext_multitexture "0" r_fastsky "0" r_finish "1" r_flares "1" r_ignoreFastPath "1" r_lodbias "0" r_lodCurveError "999" r_picmip "0" r_primitives "1" r_subdivisions "0" r_swapInterval "1" r_texturebits "32" r_vertexLight "1" cg_fov "110" r_shownormals "1" r_fullscreen "0" r_customheight "480" r_customwidth "640"
// Special Effects set cg_sfxbrasstime "1" // Number if milliseconds that brass (ejected shells) stay lying around on the ground
set cg_sfxBreathing "1" // allows you to hear heavy breathing when a player is exhausted
set cg_sfxMuzzleFlash "1" // locked by UrT4.1
set cg_sfxParticles "1" // will turn on/off all particle effects except hit effects.
set cg_sfxParticleSmoke "1" set cg_sfxShowDamage "1" // will use damage skins on models when a player gets hit set cg_sfxSurfaceImpacts "1" // shows bullet impact effects on hitting surfaces
set cg_sfxTeamBands "1" set cg_sfxVisibleItems "1" // Weather or not you see weapons on other players
// =================== Graphics Settings ================= set r_allowExtensions 1 // Toggle use all of the OpenGL extensions your card is capable of set r_allowSoftwareGL 0 // allow software OPENGL, normally this would be really slow (default 0) set r_ambientScale "0.6" // Set the scale or intensity of ambient light Range 0-1.0 set r_clear 0 // whether or not to explicitly clear the screen (default 0 set r_colorbits 32 // Set number of bits used for each color from 0 to 32 bit // number of desired color bits, only relevant for fullscreen set r_colorMipLevels 0 // Toggle "texture visualization tool" John Carmack set r_customaspect 1 // Toggle the use of custom screen resolution/sizes set r_depthbits "32" set r_directedScale 1 // Set scale/intensity of light shinning directly upon objects set r_displayrefresh 0 // monitor refresh rate in game set r_dlightBacks 0 // Toggle brighter areas being changed more by dlights than dark areas. set r_drawSun 1 // Toggle render of sunlight into the equation of lighting effects set r_drawworld 1 // Locked set r_dynamiclight 1 // Toggle dynamic lighting (different "dynamic" method of rendering lights) set r_ext_gamma_control 1 // Toggle external gamma control settings set r_ext_max_anisotropy 2 // set r_ext_multitexture 1 // Toggle hardware mutitexturing if set to zero is a direct FPS benefit set r_ext_texture_env_add 1 // Toggle additive blending in multitexturing. If not present, OpenGL limits you to multiplicative blending only, so additive will require an extra pass. - Questy/Carl set r_ext_texture_filter_anisotropic 1 // anisotropic texture filtering set r_facePlaneCull 1 //Toggle culling of brush faces not in view (0 will slow FPS) set r_fastsky 1 // locked by UrT4.1 set r_finish 1 // Toggle synchronization of rendered frames (engine will wait for GL calls to finish) set r_flareCoeff 150 // Locked set r_flareFade 7 // how long light coronas should fade when on the screen or off the screen (default 7) set r_fullscreen 1 // Toggle fullscrean/windowed mode 1=Full Screen, 0=Windowed set r_gamma 1.8 // Gama Settings set r_GLlibCoolDownMsec 0 // wait for some milliseconds to close GLlibrary set r_ignore 1 // set r_ignoreFastPath 1 // Possibly to disable the looking outside of the PAK file first feature in case of duplicate file names etc. set r_ignoreGLErrors 1 // ignores OpenGL errors that occur set r_ignorehwgamma 0 // Toggle the use of DirectX gamma correction or video driver gamma correction? set r_inGameVideo 0 // Toggle the display of in game animations on bigscreen map objects that display a camera view of the current game set r_intensity 1 // Increase brightness of texture colors set r_lightmap 0 // locked by UrT4.1 set r_lockpvs 0 // lock the current PVS in, so that you can wander around and see what is visibile and what isn't (default 0) set r_maxpolys 18000 // Maximum number of polygons on screen set r_maxpolyverts 90000 // Maximum number of vertices's from polygons on screen set r_measureOverdraw 0 // when set to 1, and if the hardware supports a stencil buffer, overdraw will be reported (default 0) set r_minimize 0 // set r_mode 6 // Chose video resoution ouput type (unknown range) 4 = 800*600 6 = 1024*768 set r_offsetfactor -1 // polygon offset factor for shader stages that have polygon offset set (default -1) set r_offsetunits -2 // polygon offset units for shader stages that have polygong offset set (default -2) set r_overbrightbits 0 // possibly similar to set r_mapOverBrightBits (no visible effect on mine) set r_roundImagesDown 0 // set rounding down amount (larger = faster, lower quality) - Randy set r_saveFontData 0 // set r_showSmp 0 // will show SMP activity while rendering (default 0) set r_simpleMipMaps 0 // toggle the use of "simple" mip mapping. used to "dumb-down" resoluiton displays for slower machines - Questy set r_smp 0 // toggle the use of multi processor acceleration code set r_subdivisions 1 // set maximum level of detail. (an example would be the complexity of curves. 1=highest detail) set r_swapinterval 0 // toggle frame swapping. set r_texturebits 32 // Texture bits 0/16/32 set r_uiFullScreen 1 set r_vertexLight 0 // enable vertex lighting (faster, lower quality than lightmap) removes lightmaps, forces every shader to only use a single rendering pass, no layered transparancy, environment mapping, world lighting is completely static, and there is no dynamic lighting when in vertex lighting mode. (recommend dynamiclight 0 and this 1) direct FPS benefit "John Carmack" set r_znear 4 // near Z clip plane set r_texturemode "GL_LINEAR_MIPMAP_LINEAR"
// ~~~~~~~~~~ Toggle Scripts ~~~~~~~~~~
//=========== Weapon Info Toggle ========== by set hudweaponinfo_0 "set cg_hudweaponinfo 0; wait 15; ut_echo Hud Weapon Display: ^60; set hudweaponinfo vstr hudweaponinfo_1" set hudweaponinfo_1 "set cg_hudweaponinfo 1; wait 15; ut_echo Hud Weapon Display: ^61;set hudweaponinfo vstr hudweaponinfo_2" set hudweaponinfo_2 "set cg_hudweaponinfo 2; wait 15; ut_echo Hud Weapon Display: ^62;set hudweaponinfo vstr hudweaponinfo_0" set hudweaponinfo "vstr hudweaponinfo_0" //set default
//=========== Team Scores Toggle ========== by set drawteamoverlay_on "set cg_drawteamoverlay 1; wait 15; ut_echo Draw Score Status: ^6ON; set drawteamoverlay vstr drawteamoverlay_off" set drawteamoverlay_off "set cg_drawteamoverlay 0; wait 15; ut_echo Draw Score Status: ^6OFF; set drawteamoverlay vstr drawteamoverlay_on" set drawteamoverlay "vstr drawteamoverlay_on" //set default
//=========== Message Toggle ========== by set message_on "set cg_msgHeight 4; set cg_msgTime 4000; set cg_chatHeight 4; set cg_chatTime 4000; set message_toggle vstr message_off" set message_off "set cg_msgHeight 0; set cg_msgTime 0; set cg_chatHeight 0; set cg_chatTime 0; set message_toggle vstr message_on" set message_toggle "vstr message_off"
//========== Smooth Client Toggle ============= by set smooth_on "set cg_smothclients 1; wait 15; ut_echo Smooth Client: ^6ON; set smooth_toggle vstr smooth_off;" set smooth_off "set cg_smothclients 0; wait 15; ut_echo Smooth Client: ^6OFF; set smooth_toggle vstr smooth_on;" set smooth_toggle "vstr smooth_on"
//========== Show Normals Toggle ============= by set normals_on "set r_shownormals 1; wait 15; ut_echo Show Normals: ^6ON; set normals_toggle vstr normals_off;" set normals_off "set r_shownormals 0; wait 15; ut_echo Show Normals: ^6OFF; set normals_toggle vstr normals_on;" set normals_toggle "vstr normals_on"
//========== Game Timer Toggle ============= by set timer_on "set cg_drawtimer 1; wait 15; ut_echo Game Timer: ^6ON; set timer_toggle vstr timer_off;" set timer_off "set cg_drawtimer 0; wait 15; ut_echo Game Timer: ^6OFF; set timer_toggle vstr timer_on;" set timer_toggle "vstr timer_on"
//=========== FPS Toggle ========== by set fps_on "set cg_drawfps 1; wait 15; ut_echo FPS Display Status: ^6ON; set fpstoggle vstr fps_off" set fps_off "set cg_drawfps 0; wait 15; ut_echo FPS Display Status: ^6OFF; set fpstoggle vstr fps_on" set fpstoggle "vstr fps_on" //set default
//=========== First/Third Toggle ========== by set 3rd_on "set cg_thirdperson 1; wait 15; ut_echo POV: ^6Third Person; set 3rd_toggle vstr 3rd_off" set 3rd_off "set cg_thirdperson 0; wait 15; ut_echo POV: ^6First Person; set 3rd_toggle vstr 3rd_on" set 3rd_toggle "vstr 3rd_on" //set default
//=========== Lag-o Meter Toggle ========== by
set lag_on "seta cg_lagometer 1; wait 15; ut_echo Lag-o Meter: ^6ON;set lago vstr lag_off"
set lag_off "seta cg_lagometer 0; wait 15; ut_echo Lag-o Meter Board: ^6OFF;set lago vstr lag_on" set lago "vstr lag_on"
//=========== HUD Toggle ========== by // I had to add the HUD Toggle to remove the messages from the screen at the same time. set hud_on "vstr message_on; set cg_draw2d 1; ut_echo HUD: ^6ON; set hud_toggle vstr hud_off" // Turn the HUD ON set hud_off "vstr message_off; set cg_draw2d 0; ut_echo HUD: ^6OFF; set hud_toggle vstr hud_on" // Turn the HUD OFF... set hud_toggle "vstr hud_off"
//=========== Minmap Possition Toggle ========== by set mappos_00 "set cg_mappos 0; wait 15; ut_echo MiniMap Position: ^60;set mappos vstr mappos_01" set mappos_01 "set cg_mappos 1; wait 15; ut_echo MiniMap Position: ^61;set mappos vstr mappos_02" set mappos_02 "set cg_mappos 2; wait 15; ut_echo MiniMap Position: ^62;set mappos vstr mappos_03" set mappos_03 "set cg_mappos 3; wait 15; ut_echo MiniMap Position: ^63;set mappos vstr mappos_04" set mappos_04 "set cg_mappos 4; wait 15; ut_echo MiniMap Position: ^64;set mappos vstr mappos_05" set mappos_05 "set cg_mappos 5; wait 15; ut_echo MiniMap Position: ^65;set mappos vstr mappos_06" set mappos_06 "set cg_mappos 6; wait 15; ut_echo MiniMap Position: ^66;set mappos vstr mappos_07" set mappos_07 "set cg_mappos 7; wait 15; ut_echo MiniMap Position: ^67;set mappos vstr mappos_08" set mappos_08 "set cg_mappos 8; wait 15; ut_echo MiniMap Position: ^68;set mappos vstr mappos_09" set mappos_09 "set cg_mappos 9; wait 15; ut_echo MiniMap Position: ^69;set mappos vstr mappos_00" set mappos "vstr mappos_00"
//========== Mini Map Alphpa Slider ============= by
set mapAlpha_00 "set cg_maptoggle 0; set cg_mapalpha 0; wait 15; ut_echo MiniMap: ^6Off; set mapAlpha_plus vstr mapAlpha_01;set mapAlpha_minus vstr mapAlpha_00;" // Map Off set mapAlpha_01 "set cg_maptoggle 1; set cg_mapalpha 0.1; wait 15; ut_echo MiniMap Alpha: ^60.1; set mapAlpha_plus vstr mapAlpha_02;set mapAlpha_minus vstr mapAlpha_00;" // Map Off set mapAlpha_02 "set cg_maptoggle 1; set cg_mapalpha 0.2; wait 15; ut_echo MiniMap Alpha: ^60.2; set mapAlpha_plus vstr mapAlpha_03;set mapAlpha_minus vstr mapAlpha_01;" // Map Off set mapAlpha_03 "set cg_maptoggle 1; set cg_mapalpha 0.3; wait 15; ut_echo MiniMap Alpha: ^60.3; set mapAlpha_plus vstr mapAlpha_04;set mapAlpha_minus vstr mapAlpha_02;" // Map Off set mapAlpha_04 "set cg_maptoggle 1; set cg_mapalpha 0.4; wait 15; ut_echo MiniMap Alpha: ^60.4; set mapAlpha_plus vstr mapAlpha_05;set mapAlpha_minus vstr mapAlpha_03;" // Map Off set mapAlpha_05 "set cg_maptoggle 1; set cg_mapalpha 0.5; wait 15; ut_echo MiniMap Alpha: ^60.5; set mapAlpha_plus vstr mapAlpha_06;set mapAlpha_minus vstr mapAlpha_04;" // Map Off set mapAlpha_06 "set cg_maptoggle 1; set cg_mapalpha 0.6; wait 15; ut_echo MiniMap Alpha: ^60.6; set mapAlpha_plus vstr mapAlpha_07;set mapAlpha_minus vstr mapAlpha_05;" // Map Off set mapAlpha_07 "set cg_maptoggle 1; set cg_mapalpha 0.7; wait 15; ut_echo MiniMap Alpha: ^60.7; set mapAlpha_plus vstr mapAlpha_08;set mapAlpha_minus vstr mapAlpha_06;" // Map Off set mapAlpha_08 "set cg_maptoggle 1; set cg_mapalpha 0.8; wait 15; ut_echo MiniMap Alpha: ^60.8; set mapAlpha_plus vstr mapAlpha_09;set mapAlpha_minus vstr mapAlpha_07;" // Map Off set mapAlpha_09 "set cg_maptoggle 1; set cg_mapalpha 0.9; wait 15; ut_echo MiniMap Alpha: ^60.9; set mapAlpha_plus vstr mapAlpha_10;set mapAlpha_minus vstr mapAlpha_08;" // Map Off set mapAlpha_10 "set cg_maptoggle 1; set cg_mapalpha 1; wait 15; ut_echo MiniMap Alpha: ^61.0; set mapAlpha_plus vstr mapAlpha_10;set mapAlpha_minus vstr mapAlpha_09;" // Map Off set mapAlpha_plus "vstr mapAlpha_05" set mapAlpha_minus "vstr mapAlpha_05"
//=========== FOV Slider ========== by set FOV_90 "set cg_fov 90; wait 15; ut_echo FOV: ^690; set fov_plus vstr FOV_95; set fov_minus vstr FOV_90; set FOV_95 "set cg_fov 95; wait 15; ut_echo FOV: ^695; set fov_plus vstr FOV_100; set fov_minus vstr FOV_90; set FOV_100 "set cg_fov 100; wait 15; ut_echo FOV: ^6100; set fov_plus vstr FOV_105; set fov_minus vstr FOV_95; set FOV_105 "set cg_fov 105; wait 15; ut_echo FOV: ^6105; set fov_plus vstr FOV_110; set fov_minus vstr FOV_100; set FOV_110 "set cg_fov 110; wait 15; ut_echo FOV: ^6100; set fov_plus vstr FOV_110; set fov_minus vstr FOV_105; set fov_plus "vstr FOV_100" set fov_minus "vstr FOV_100"
//=========== Crosshair Toggle ========== by set drawcrosshair_00 "set cg_drawcrosshair 0; wait 15; ut_echo Crosshair type: ^60;set drawcrosshair vstr drawcrosshair_01" set drawcrosshair_01 "set cg_drawcrosshair 1; wait 15; ut_echo Crosshair type: ^61;set drawcrosshair vstr drawcrosshair_02" set drawcrosshair_02 "set cg_drawcrosshair 2; wait 15; ut_echo Crosshair type: ^62;set drawcrosshair vstr drawcrosshair_03" set drawcrosshair_03 "set cg_drawcrosshair 3; wait 15; ut_echo Crosshair type: ^63;set drawcrosshair vstr drawcrosshair_04" set drawcrosshair_04 "set cg_drawcrosshair 4; wait 15; ut_echo Crosshair type: ^64;set drawcrosshair vstr drawcrosshair_05" set drawcrosshair_05 "set cg_drawcrosshair 5; wait 15; ut_echo Crosshair type: ^65;set drawcrosshair vstr drawcrosshair_06" set drawcrosshair_06 "set cg_drawcrosshair 6; wait 15; ut_echo Crosshair type: ^66;set drawcrosshair vstr drawcrosshair_07" set drawcrosshair_07 "set cg_drawcrosshair 7; wait 15; ut_echo Crosshair type: ^67;set drawcrosshair vstr drawcrosshair_08" set drawcrosshair_08 "set cg_drawcrosshair 8; wait 15; ut_echo Crosshair type: ^68;set drawcrosshair vstr drawcrosshair_09" set drawcrosshair_09 "set cg_drawcrosshair 9; wait 15; ut_echo Crosshair type: ^69;set drawcrosshair vstr drawcrosshair_10" set drawcrosshair_10 "set cg_drawcrosshair 10; wait 15; ut_echo Crosshair type: ^610;set drawcrosshair vstr drawcrosshair_11" set drawcrosshair_11 "set cg_drawcrosshair 11; wait 15; ut_echo Crosshair type: ^611;set drawcrosshair vstr drawcrosshair_12" set drawcrosshair_12 "set cg_drawcrosshair 12; wait 15; ut_echo Crosshair type: ^612;set drawcrosshair vstr drawcrosshair_13" set drawcrosshair_13 "set cg_drawcrosshair 13; wait 15; ut_echo Crosshair type: ^613;set drawcrosshair vstr drawcrosshair_00" set drawcrosshair "vstr drawcrosshair_00"
//=========== AVI Demo Record Toggle ========== by set cl_aviMotionJpeg 1 // keeps files from being huge set cl_aviframerate 25 // Sets frame rate to 25 fps set record_AVI_start "set record_AVI vstr record_AVI_stop; cg_smoothclients 1; video; wait 15; ut_echo Demo Status: ^6RECORDING;"
set record_AVI_stop "set record_AVI vstr record_AVI_start; cg_smoothclients 0; stoprecord; wait 15; ut_echo Demo Status: ^6STOPPED;" set record_AVI "vstr record_AVI_start"
//=========== Control Third Person Range ========== by set null "ut_echo ^0--" set ra0 "cg_thirdPersonRange 0; set incrange vstr ra10; set decrange vstr null" set ra10 "cg_thirdPersonRange 10; set incrange vstr ra20; set decrange vstr ra0" set ra20 "cg_thirdPersonRange 20; set incrange vstr ra30; set decrange vstr ra10" set ra30 "cg_thirdPersonRange 30; set incrange vstr ra40; set decrange vstr ra20" set ra40 "cg_thirdPersonRange 40; set incrange vstr ra50; set decrange vstr ra30" set ra50 "cg_thirdPersonRange 50; set incrange vstr ra60; set decrange vstr ra40" set ra60 "cg_thirdPersonRange 60; set incrange vstr ra70; set decrange vstr ra50" set ra70 "cg_thirdPersonRange 70; set incrange vstr ra80; set decrange vstr ra60" set ra80 "cg_thirdPersonRange 80; set incrange vstr ra90; set decrange vstr ra70" set ra90 "cg_thirdPersonRange 90; set incrange vstr ra100; set decrange vstr ra80" set ra100 "cg_thirdPersonRange 100; set incrange vstr ra110; set decrange vstr ra90" set ra110 "cg_thirdPersonRange 110; set incrange vstr ra120; set decrange vstr ra100" set ra120 "cg_thirdPersonRange 120; set incrange vstr ra130; set decrange vstr ra110" set ra130 "cg_thirdPersonRange 130; set incrange vstr ra140; set decrange vstr ra120" set ra140 "cg_thirdPersonRange 140; set incrange vstr ra150; set decrange vstr ra130" set ra150 "cg_thirdPersonRange 150; set incrange vstr ra160; set decrange vstr ra140" set ra160 "cg_thirdPersonRange 160; set incrange vstr ra170; set decrange vstr ra150" set ra170 "cg_thirdPersonRange 170; set incrange vstr ra180; set decrange vstr ra160" set ra180 "cg_thirdPersonRange 180; set incrange vstr ra190; set decrange vstr ra170" set ra190 "cg_thirdPersonRange 190; set incrange vstr ra200; set decrange vstr ra180" set ra200 "cg_thirdPersonRange 200; set incrange vstr ra210; set decrange vstr ra190" set ra210 "cg_thirdPersonRange 210; set incrange vstr ra220; set decrange vstr ra200" set ra220 "cg_thirdPersonRange 220; set incrange vstr ra230; set decrange vstr ra210" set ra230 "cg_thirdPersonRange 230; set incrange vstr ra240; set decrange vstr ra220" set ra240 "cg_thirdPersonRange 240; set incrange vstr ra250; set decrange vstr ra230" set ra250 "cg_thirdPersonRange 250; set incrange vstr ra260; set decrange vstr ra240" set ra260 "cg_thirdPersonRange 260; set incrange vstr ra270; set decrange vstr ra250" set ra270 "cg_thirdPersonRange 270; set incrange vstr ra280; set decrange vstr ra260" set ra280 "cg_thirdPersonRange 280; set incrange vstr ra290; set decrange vstr ra270" set ra290 "cg_thirdPersonRange 290; set incrange vstr ra300; set decrange vstr ra280" set ra300 "cg_thirdPersonRange 300; set incrange vstr null; set decrange vstr ra290" set incrange "vstr ra0" set decrange "vstr null"
//=========== Control Third Person Angle ========== by set an0 "cg_thirdPersonAngle 0; set incangle vstr an10; set decangle vstr an350" set an10 "cg_thirdPersonAngle 10; set incangle vstr an20; set decangle vstr an0" set an20 "cg_thirdPersonAngle 20; set incangle vstr an30; set decangle vstr an10" set an30 "cg_thirdPersonAngle 30; set incangle vstr an40; set decangle vstr an20" set an40 "cg_thirdPersonAngle 40; set incangle vstr an50; set decangle vstr an30" set an50 "cg_thirdPersonAngle 50; set incangle vstr an60; set decangle vstr an40" set an60 "cg_thirdPersonAngle 60; set incangle vstr an70; set decangle vstr an50" set an70 "cg_thirdPersonAngle 70; set incangle vstr an80; set decangle vstr an60" set an80 "cg_thirdPersonAngle 80; set incangle vstr an90; set decangle vstr an70" set an90 "cg_thirdPersonAngle 90; set incangle vstr an100; set decangle vstr an80" set an100 "cg_thirdPersonAngle 100; set incangle vstr an110; set decangle vstr an90" set an110 "cg_thirdPersonAngle 110; set incangle vstr an120; set decangle vstr an100" set an120 "cg_thirdPersonAngle 120; set incangle vstr an130; set decangle vstr an110" set an130 "cg_thirdPersonAngle 130; set incangle vstr an140; set decangle vstr an120" set an140 "cg_thirdPersonAngle 140; set incangle vstr an150; set decangle vstr an130" set an150 "cg_thirdPersonAngle 150; set incangle vstr an160; set decangle vstr an140" set an160 "cg_thirdPersonAngle 160; set incangle vstr an170; set decangle vstr an150" set an170 "cg_thirdPersonAngle 170; set incangle vstr an180; set decangle vstr an160" set an180 "cg_thirdPersonAngle 180; set incangle vstr an190; set decangle vstr an170" set an190 "cg_thirdPersonAngle 190; set incangle vstr an200; set decangle vstr an180" set an200 "cg_thirdPersonAngle 200; set incangle vstr an210; set decangle vstr an190" set an210 "cg_thirdPersonAngle 210; set incangle vstr an220; set decangle vstr an200" set an220 "cg_thirdPersonAngle 220; set incangle vstr an230; set decangle vstr an210" set an230 "cg_thirdPersonAngle 230; set incangle vstr an240; set decangle vstr an220" set an240 "cg_thirdPersonAngle 240; set incangle vstr an250; set decangle vstr an230" set an250 "cg_thirdPersonAngle 250; set incangle vstr an260; set decangle vstr an240" set an260 "cg_thirdPersonAngle 260; set incangle vstr an270; set decangle vstr an250" set an270 "cg_thirdPersonAngle 270; set incangle vstr an280; set decangle vstr an260" set an280 "cg_thirdPersonAngle 280; set incangle vstr an290; set decangle vstr an270" set an290 "cg_thirdPersonAngle 290; set incangle vstr an300; set decangle vstr an280" set an300 "cg_thirdPersonAngle 300; set incangle vstr an310; set decangle vstr an290" set an310 "cg_thirdPersonAngle 310; set incangle vstr an320; set decangle vstr an300" set an320 "cg_thirdPersonAngle 320; set incangle vstr an330; set decangle vstr an310" set an330 "cg_thirdPersonAngle 330; set incangle vstr an340; set decangle vstr an320" set an340 "cg_thirdPersonAngle 340; set incangle vstr an350; set decangle vstr an330" set an350 "cg_thirdPersonAngle 350; set incangle vstr an0; set decangle vstr an340" set incangle "vstr an10" set decangle "vstr an350"
//========== TimeScale Slider ============= by
set speed_00 "cl_freezeDemo 1; wait 15; ut_echo "TimeScale: x^60.0";set set_speed_plus "vstr speed_01"; set set_speed_minus “vstr speed_00”;" set speed_01 "cl_freezeDemo 0; timescale 0.1; wait 15; ut_echo "TimeScale: x^60.1";set set_speed_plus "vstr speed_02"; set set_speed_minus “vstr speed_00”;" set speed_02 "timescale 0.25; wait 15; ut_echo "TimeScale: x^60.25";set set_speed_plus "vstr speed_03"; set set_speed_minus “vstr speed_01”;" set speed_03 "timescale 0.50; wait 15; ut_echo "TimeScale: x^60.50";set set_speed_plus "vstr speed_04"; set set_speed_minus “vstr speed_02”;" set speed_04 "timescale 0.75; wait 15; ut_echo "TimeScale: x^60.75";set set_speed_plus "vstr speed_05"; set set_speed_minus “vstr speed_03”;" set speed_05 "timescale 1.0; wait 15; ut_echo "TimeScale: x^61.0";set set_speed_plus "vstr speed_06"; set set_speed_minus “vstr speed_04”;" set speed_06 "timescale 1.25; wait 15; ut_echo "TimeScale: x^61.25";set set_speed_plus "vstr speed_07"; set set_speed_minus “vstr speed_05”;" set speed_07 "timescale 1.5; wait 15; ut_echo "TimeScale: x^61.50";set set_speed_plus "vstr speed_08"; set set_speed_minus “vstr speed_06”;" set speed_08 "timescale 2.0; wait 15; ut_echo "TimeScale: x^62.0";set set_speed_plus "vstr speed_09"; set set_speed_minus “vstr speed_07”;" set speed_09 "timescale 4.0; wait 15; ut_echo "TimeScale: ^64.0";set set_speed_plus "vstr speed_10"; set set_speed_minus “vstr speed_08”;" set speed_10 "timescale 8.0; wait 15; ut_echo "TimeScale: ^68.0";set set_speed_plus "vstr speed_10"; set set_speed_minus “vstr speed_09”;" set set_speed_plus "vstr speed_06" set set_speed_minus "vstr speed_04"
//========== Volume Toggle ============= by
set s_volumemute "s_volume 0.000; wait 15; ut_echo "audio volume: ^5[^9---------^5]";set set_volume_plus "vstr s_volumelowest"; set set_volume_minus “vstr s_volumemute”;"
set s_volumelowest "s_volume 0.100; wait 15; ut_echo "audio volume: ^5[^6|^9--------^5]";set set_volume_plus "vstr s_volumelow"; set set_volume_minus “vstr s_volumemute”;"
set s_volumelow "s_volume 0.350; wait 15; ut_echo "audio volume: ^5[^6|||^9------^5]";set set_volume_plus "vstr s_volumemed"; wait 15; set set_volume_minus “vstr s_volumelowest”;"
set s_volumemed "s_volume 0.620; wait 15; ut_echo "audio volume: ^5[^6||||||^9---^5]";set set_volume_plus "vstr s_volumehigh"; set set_volume_minus “vstr s_volumelow”;"
set s_volumehigh "s_volume 1.000; wait 15; ut_echo "audio volume: ^5[^6|||||||||^5]";set set_volume_plus "vstr s_volumehigh"; set set_volume_minus “vstr s_volumemed”;"
set set_volume_plus "vstr s_volumemute"; set set_volume_minus "vstr s_volumemute";
// ~~~~~~~~~ Playback Controls ~~~~~~~~~~~~ // Note Durring Playback any standard keys a-z, 0-9, and Special characters // END DEMO Playback, so only the KP, arrows, F-keys, are allowed.
bind PGUP "vstr fov_plus" // FOV UP bind PGDN "vstr fov_minus" // FOV DOWN bind HOME "vstr smooth_toggle" // Toggle Smooth Client bind END "vstr normals_toggle" // Toggle Normals on display bind INS "vstr set_volume_plus" // Volume UP bind DEL "vstr set_volume_minus" // Volume Down
bind leftarrow "vstr set_speed_minus" // Slow Down Time Scale bind uparrow "toggle cl_freezeDemo" // Pause bind rightarrow "vstr set_speed_plus" // Fast Forward (speed up time scale) bind CTRL "vstr 3rd_toggle" // Toggle Record AVI
// ~~~~~~~~~ HUD Controls ~~~~~~~~~~~~
bind KP_PGDN "vstr drawteamoverlay" // Toggle Team Overlay Can be configured to preference via script, gui or command prompt
bind KP_PGUP "toggle cg_drawteamscores" // Toggle Team Scores bind KP_MINUS "vstr fpstoggle" // Toggle FPS bind KP_PLUS "vstr timer_toggle" // Toggle Game Clocks
bind KP_HOME "vstr message_toggle" // Toggle Display of Game messages bind KP_STAR "vstr hud_toggle" // Toggle Display of ALL HUD Objects
// Mini Map Controls
bind KP_INS "vstr mapAlpha_minus" // Decrease/Disable Map Alpha bind KP_DEL "vstr mapAlpha_plus" // Enable and Increase Map Alpha bind KP_END "vstr mappos" // Scrol Through Map positions
// Gun Settings
bind KP_5 "toggle cg_gunsize" // Toggle Small Gun Display
// ~~~~~~~~~ View Controls ~~~~~~~~~~~~ bind F11 "screenshotJPEG" // Take A Screen Shot in JPEG Format bind kp_enter "vstr record_AVI" // Record Screen to AVI
...............
The reason i use this config is because it has lots of different Keys to help you view the demo's.
Right
Home - Toggle the smooth client End - Toggle R_shownormals PGUP & PGDN - Toggle the FOV INS & DEL - Toggle the Volume
Left Arrow - Will slow down the demo Right Arrow - Will Speed up the demo Up Arrow - Will Freeze the Demo
KP_Enter - Will record the demo in AVI Format. this will be recorded in the video's Folder . Mine is E:\Games\UrbanTerror\q3ut4\videos
Hope this helps.
I am also working on doing some scripts for within urban terror will only be basic stuff but things I thing will help players.
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| | | | A Great Config for viewing demos - WARNING READ BEFORE USING | |
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